#ifndef FLASHINGANIMATOR_H
#define FLASHINGANIMATOR_H

#include "Animator.h"
#include "Sprite.h"
#include "FlashingAnimation.h"

class FlashingAnimator : public Animator {
	Sprite*	sprite;
	FlashingAnimation* anim;
	frame_t repetitions;

	public:
	void Progress(timestamp_t currTime);
	void Start(Sprite* s, FlashingAnimation* a, timestamp_t t);
	FlashingAnimator (void);
	~FlashingAnimator(){};
};

#endif
